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The Ember King

This adventure is especially for new players -- and players new to the Feywild. Adventure through the Feywild in D&D Adventurers League Season 11. These adventures highlight unique stories which can be played in any order.

A two-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. The Tavern of the Ember King appears during the Feast of the Moon in an alleyway in Waterdeep. The tavern is the hospitable domain of the pixies who spark embers in campfires. New adventurers can go here to begin their journey in the Feywild, and veteran adventurers meet inside for drinks and stories. Coin isn’t needed here – food and drink can be purchased for a tale. For new Feywild explorers, the benevolent Ember King offers advice and their first adventure in exchange for the tale of their exploits. Once agreed, the now pixie-sized party finds themselves at the top of the tavern and have one hour to find their way to the bottom.


The Landscape of Estoruan LeFae

This adventure is intended to be newcomer-friendly to the hobby and Dungeons & Dragons. Adventure through the Feywild in D&D Adventurers League Season 11. These adventures highlight unique stories which can be played in any order.

A two-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Canvas is a self-contained domain inside of a painting, protected by magic and housing secrets to be hidden in plain sight although in a place of art and creation, anything can become reality, and that in itself is dangerous as the ruler is a bit eclectic. This Domain of Pigment is located inside of a painting drawn of a large tree covered in moss, raised on the ground, and with water flowing out of the base forming a small waterfall. It is labelled "Season's Fleetings" by Estorian LeFae. The painting changes to reflect different seasons from an outside perspective as the domain ruler's position changes. Inside of the painting is a collection of stories and artwork unique to the fey. This domain is a self-contained archive although the archive may have been less preserved and more acquired in selfish desire.


Meal to Remember

Adventure through the Feywild in D&D Adventurers League Season 11. These adventures highlight unique stories which can be played in any order.

A two-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Dwindle is a domain of loss and loneliness: a vast desert realm where memory and mirage are one and the same. Born out of the desperate wish of a grieving djinni-king, the magic sands of Dwindle give life to the memories of those we have lost. Eidolons of long-dead companions roam the dunes as sandy apparitions, soughing with the wind that slowly erodes them. They are called the Departed. Forough Khanom, an elderly resident of Dwindle, is preparing an elaborate feast for a much-anticipated visitor - the memory of her beloved late husband, who visits her once each year around the time of their anniversary. However, she awoke this morning to find her vegetable garden mysteriously trampled! Forough asks the characters to brave the dunes in search of ingredients from an oasis known as the Sabzi Knoll. She fears that if she offers her visitor a meagre spread, he may never show.


The Monster of Wonderia

Adventure through the Feywild in D&D Adventurers League Season 11. These adventures highlight unique stories which can be played in any order.

A 2-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. The adventure takes place in the new Feywild Domain of Delight, Wonderia, a magical land where childlike fey creatures called wonderfey live. In this adventure, the characters are summoned to Wonderia by wonderfey. The wonderfey ask the characters to serve as their guardians during their journey to the Forbidden Mountain where it is rumoured the Monster of Wonderia lives. Unbeknownst to the characters and the wonderfey, the Archfey of Wonderia, Abuelita Yvelise, resides there. Abuelita Yvelise is a sweet kindly storm giant who reveals the true nature of the wonderfey to the characters. The characters join the wonderfey in a ritual that takes place in the Archfey’s bag of holding where they must defeat vile fey creatures seeking to scare off the wonderfey from entering a portal that sends them to merge with each character’s soul at birth (time has no bounds in Wonderia!). The adventure concludes with the characters making choices that can completely reshape their own lives, including changing their race, class, gender, and other aspects of their character. If you are looking for a wholesome and emotional adventure built around the social and exploration pillars of play, with the potential for combat for those who want it, then this is the adventure for you!

Additional information

Day & Time

Saturday 9:30-12:30, Saturday 12:30-15:30, Saturday 15:30-18:30, Sunday 9:30-12:30, Sunday 12:30-15:30, Sunday 15:30-18:30, Monday 10:00 -13:00

Scenario

Meal to Remember, The Ember King, The Landscape of Estoruan LeFae, The Monster of Wonderia

Table

Table 1, Table 2