Welcome to the final slaughter of the mercenary scum of adventurers that claimed to fight for the king of Cormyr, the righteous, and the victorious…Huh. As if they can barely keep themselves alive let alone victorious. The last of the diehard adventurers all worn out and tired trying to finish a job meant for an army that is all dead…and they’re next, but they do not know that.
Party of 4-5 gamers required for the last act of defiance against the evil in stone mount. One of the most blackly and evilest hearts of the land. Guaranteed mis-recognised and distorted creatures of the land ever. It took 4 battalions of men – which included knights, footmen, archers, priest and Magi – just to halt the wave of demons and monsters flowing from the black heart into the once rich now war-torn land. While everyone else is licking their wounds you lot (players) and two other mercenary parties – that did not enter main battle – are being sent in to the heart of mountain and make sure it is clear…. Or not.
This is an ongoing decade spanning Campaign that takes off from where you left off the previous year and for new players it also a new campaign at the same time. No previous D&D 5th Edition knowledge necessary, but helpful. Character creation required during the session, with some allowance for pre-created characters on approval from Dungeon Master. Also characters from previous year allowed to return where they left off last year.
Please note: Players playing 3rd Year in a row that you might need a 2nd copy of your character sheet, one level higher. Due to enough experience to go up to next level from previous years.
The characters can be pre-generated and the rules for that process are as follows: The limitations are Player’s Guide with any of one other official Wizards of the Coast book only to help with character creation as per adventure league rules. Extra book must be Forgotten Realms based. Character creation is 27 points buy for stats and average for hit points. Characters must have a faction and background from wizards’ books. Adventure League Season Seven Rules for more details.
This tournament runs across all three days , but you can play one, two or all three days.